Unity「安装费」政策引起了整个Unity开发者社区的震动。想要了解更多的可以点这篇文章。这一举措迅速引发了许多知名开发者以及独立游戏开发者的不满,他们纷纷宣布放弃使用Unity。同时,一些开发者也已经开始关闭了Unity Ads与IronSource SDK,以实质性地抗议Unity的新政策。

面对日益高涨的反对声浪,Unity官方终于发布了一份正式的道歉公告。Unity推特今日发文「我们已经听到了大家的声音。对于周二宣布的 Unity Runtime 收费政策带来的混乱和焦虑,我们深表歉意。我们正在倾听、与我们的团队成员、社区、客户和合作伙伴沟通,并将对政策进行更改。我们将在几天内分享更新。感谢大家诚实和批评性的反馈意见。」
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
— Unity (@unity) September 17, 2023
这次事件也引发了对游戏开发工具行业的深入讨论。开发者们开始思考是否应该寻找替代方案,或者是与Unity共同寻找一个更加公平和合理的收费模式。有开发者表示无法在相信Unity,毕竟就算这次风波过去,也不能保证之后Unity又会以另一种形式再来一次。
Yup. That is why, even if they reversed this 100%, the damage is done. You cannot trust a partner who will alter the deal after it’s done.
— Dillon Rogers (@TafferKing451) September 12, 2023
And at this point I don’t care if they 100% backpedal on this. They’ve made it clear it’s not safe to work with this engine.
— Aaron San Filippo (@AeornFlippout) September 13, 2023
Yeah, this will absolutely be the last Unity game from me. 100%. 🫤
— @matttwood 😸 (@matttwood) September 12, 2023
总的来说,Unity新的收费模式事件是一个让整个游戏开发者社区重新审视行业现状的时刻。希望在Unity对收费模式进行修改后,能够为开发者们带来一个更加稳定和公平的开发环境。
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